The added bonus of having three of my four party members verbally abusing each other up until the point where they all died was funny too. Still, I don't mind, even though I lost some good characters, because this is precisely what makes this sort of game fun. Of course once they've both died his never ending luck finally runs out and he dies on the next hit. Except he won't die, surviving hit after hit, and my other two heroes get whittled down. Okay this is awkward, but he's at death's door and my other two characters are still on positive health so I'll just wait for him to die and I can run away. I try again on my next turn and he says no again. I click the run away button, and my irrational occultists tells me no. Consider giving her trinkets that boost stun resist, however - if Wilbur stuns her, youll have no way to dispel the marks, and the Prince might land a devastating crit. Then I get unlucky and my Vestal gets killed due to bad turn order, but hey, I can now run away so all is not lost right. The Arbalests Rallying Flare can dispel Wilburs marks, preventing the Swine Prince from using his most powerful abilities. However because the party composition is okay and I have a Vestal with divine comfort I am able to get through most fights by repeatedly bringing people back from death's door, and things don't look too bad. My entire party reaches stress 100, and all but one of them react badly.
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